Series 1 / Season 1 |
EPISODE # |
EPISODE TITLE / DESCRIPTION |
AVAILABLE ON DVD? |
AVAILABLE ON VHS? |
#1 |
The Knight The Knight Travellers Young Dylan Taylor gets more adventure than he bargained for when he saves a mangy mutt named Sherman from an early demise and winds up in the company of the remarkable John Avery Whittaker ("Whit"). They set out to retrieve Whit's Imagination Station, an amazing one-of-a-kind contraption that allows kids to see historical events first hand. The diabolical Faustus and his henchmen have stolen the Imagination Station for their own evil purposes: to change it into a Manipulation Station! In this exciting story, a young boy makes an unforgettable discovery about what is truly important in life, but is it too late to stop Faustus? |
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#2 |
Flight to the Finish The Tri-County Junior Grand Prix has come to Odyssey, and Dylan and his dog, Sherman, are ready to put the wheel to the road! Taunted by their new neighbors, Holly and her mischievous cat Jasper, our heroes are determined to beat them to the checkered flag. But when Dylan’s car literally explodes into action, and Holly’s car careens out of control, Dylan faces a dilemma: save Holly or win the race. It's an exciting story about caring for others and a rocket ride to the edge of adventure! |
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#3 |
A Fine Feathered Frenzy A garden tool with an appetite for destruction throws young Dylan Taylor headlong into adventure. After mowing down Mrs. Harcourt's rose garden, he's forced to pay the consequences, which include "parrot-sitting" her beloved Napoleon. But when Whit accidentally lets the bird escape, the chase is on! Can Whit and Dylan recapture Napoleon before Mrs. Harcourt returns home, or have they met their waterloo? It's fun and excitement that shows the importance of taking responsibility for one's own actions. |
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#4 |
Shadow of a Doubt Precious gems unearthed behind Whit's End. Incriminating film from a surveillance camera. A soda glass found at the scene of the crime, with fingerprints! The evidence against Whit is overwhelming. But Dylan isn't so sure. And when he sets out to prove Whit's innocence, he gets more than he bargained for. By combining edge-of-your-seat suspense and comic antics, this episode teaches children the importance of faith and friendship. |
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#5 |
Star Quest Come along for the ride in this high-flying sci-fi adventure when Dylan and his buddy Sal learn that their favorite TV show, "Star Quest," is filming in Odyssey. When Whit builds an enormous robot for the episode, Dylan and Sal are determined to get in on the lights, camera and action. But our heroes boldly go where no man has gone before when they discover this robot has a mind of his own. The sky's the limit in this thrilling voyage with a valuable lesson about jealousy and friendship. |
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#6 |
Once Upon an Avalanche Excitement is in the air as Odyssey's Junior Woodscouts settle into Camp What-a-Nut for their winter retreat. But when Jesse wanders over from the girl's camp to give Dylan a fright, he's determined to teach her a lesson she'll never forget. With the help of his new friend, Carter, Dylan takes his little sister on a hair-raising toboggan ride that plunges them right into Avalanche Canyon! While Eugene valiantly attempts to rescue the trio, Dylan, Jesse and Carter begin a search for civilization that brings them face-to-face with an angry bear, the mysterious legend of Hatchet Jack and a heartwarming reminder of the importance of kindness and brotherly love. |
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#7 |
Electric Christmas It's Christmastime, and all Dylan Taylor wants is an XR-7 limited edition speedster. However, his hopes are zapped when he discovers it's extravagant price tag would overload the family budget. That is until he hears that the two-wheeled titanium turbo bike is the grand prize of Odyssey's yard decorating contest. But Dylan's scheming neighbor, Doug, has other plans. And when he gets a glimpse of Doug's snow-sculpted, ten-foot tall twin T-Rexes towing a skiing Elvis amid a cluster of cut-down palm trees, Dylan switches his design from a humble manger scene to a super-charged, mega-watt wonderland. What follows is a powerful reminder that grounds them all in the true meaning of Christmas. |
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#8 |
Go West, Young Man Whit has just completed the most amazing transport machine ever: the new Imagination Station! Dylan and Eugene jump in and take off on the maiden voyage to the Old West and drop in on a frantic feud to save the town of Tuttleville from the dreadful Dalton gang. After promising that he and Eugene are committed to cleaning up the streets, Dylan discovers it's a bigger job than he ever imagined. And when faced with a showdown, Dylan must decide whether to keep his word or run for his life. Rustle up the whole family for this galloping adventure of courage and integrity. |
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#9 |
Someone to Watch Over Me Dylan and Jesse are on a smashing imaginary safari until a glitch in the computer program causes it to end prematurely. But when Dylan goes aboard to retrieve a forgotten backpack, he's catapulted into a series of bizarre events that would amaze even inventor John Avery Whittaker. Will Dylan survive his enemy's relentless pursuit? Can anyone lead him out of this labyrinth? |
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#10 |
In Harm's Way When the new kid in town isn't exactly cool, what's a guy to do? Being nice is one thing, but letting him hang around with you, well, that's another thing entirely. Can Dylan see past Elliot's "nerdy" actions to his inner value? A critical choice and a powerful lesson await in this exciting tale of friendship and love. |
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#11 |
A Twist in Time Whit is working on a secret new invention, but Dylan and his friend, Sal, can't stand the suspense of not knowing what it is. When they disregard Whit's instructions and sneak into his workshop, the boys trigger a surprising series of events that could lead to disaster for Whit's End and Mr. Whitaker. |
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#12 |
A Stranger Among Us Mystery?! Well, it shouldn't be, but Connie and Dylan have gotten caught up in a mystery movie and suddenly every visitor to Whit's End looks suspicious to them. There are laughs and chills galore as Eugene tries to temper things with reason, while Connie and Dylan are positive that a stranger stranded by a storm is actually an escapee from a nearby prison! It's all downhill from there as the misguided trio learns a valuable lesson about the power of things we put into our minds. |
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#13 |
Baby Daze Eugene must decide which is more valuabl: the advance of science or a life made in the image of God. When a baby shows up on the doorstep of Whit's End, the place becomes a flurry of splattered food, dirty diapers and talking sock-puppets! Eugene wants to study the child's behavior in the name of "science." And Dylan and Connie can only laugh at his hilarious attempts at childcare. But the baby's short history catches up to him and the events that follow turn Eugene's world upside down. An evil scientist! Runaway robots! And kidnapping? Oh my! |
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Series 2 / Season 2 |
EPISODE # |
EPISODE TITLE / DESCRIPTION |
AVAILABLE ON DVD? |
AVAILABLE ON VHS? |
#14 |
The Last Days of Eugene Meltsner Filled with super-charged action, a ticking bomb, and a cool micro-simulator that explores the human circulatory system, The Last Days of Eugene Meltsner teaches you to live each day as if it were your last and not to take those around you for granted. Watch the hilarious antics of Eugene as he courageously risks his own life attempting to rescue his friends in this action-packed first release of the new Adventures in Odyssey series. |
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NOT AVAILABLE |
#15 |
Escape from the Forbidden Matrix Dylan can't get enough of the new action-packed video game Insectoids. So he and his friend Sal are thrilled at the chance to play Insectoids for "real." In the virtual-reality Room of Consequence at Whit's End, they begin their three-dimensional adventure. But when the game gets too predictable, Dylan throws caution to the wind and starts the "forbidden matrix." Soon they're engaged in a dangerous jungle war, fighting giant insect warriors and facing problems they never expected. Will Dylan and Sal be able to fight off the killer Insectoids? Can they outsmart the clever Master Brain before he drains their brains? Find out in this fast-paced adventure in which Dylan and Sal discover the dangers of wasting time and figure out what's really important in life. |
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#16 |
The Caves of Qumran When a mysterious treasure map shows up, Mr. Whittaker, Dylan, Connie, and Eugene set out on a perilous journey, complete with villains and narrow escapes along the way to the ancient caves of Qumran in Palestine. Will they discover long-buried riches of gold, silver, and jewels or perhaps something even more precious? |
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#17 |
Race to Freedom On a trip back to 1856 in the Imagination Station, Carter is mistaken for a runaway slave, and Dylan learns every person is valuable to God. |
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